Software Review

Sony

Sony's $100 Price Cut Puts Microsoft's Xbox in a Position to Cut Prices to Continue Healthy Sales

<em>Laurie Gonsowski</em>

After many complaints and lost sales due to the high price of Sony's PS3, the decision to drop the price by $100 has brought the PS3 to a price more consumers might be willing to pay.

While Nintendo believes it won't affect the sales of the Wii because the PS3 is still double the price, Microsoft's best Xbox 360 product is only $20 cheaper which creates a much bigger threat on that front to Microsoft.

The PS3 initially overshot market demand when Sony launched what is objectively the best quality graphic gaming console ever on the market. Although the product was attractive to consumers, a leveragable cluster of market demand was not willing to part with $599 for the experience of even radically incremental improvements in performance, however the $100 decrease in price have increased PS3 sales by 135 percent.

As competition increases in the game console market, understanding the market demand curve is key because Sony has just crossed it. Because consumers were happy with the slightly less impressive Xbox 360, at $20 below than the PS3; so Microsoft will have no other choice but to cut their prices, possibly creating a price war in an already speciously profitable business of gaming consoles in order to drive sales of the real profit engine, the games themselves.

Competitive Volatility in the Video Game Industry as New Business Models Make for New Rules in an Old Game

<em>Arik Johnson</em>

A great piece about the changing shape of the video game industry was on BBC Business a couple of weeks ago that I pledged to capture here that shows how makers of games and consoles alike will need to adapt to an ever-changing competitive environment.

Add to the mixed reception had by the latest consoles - Microsoft's first-mover next-gen advantage with Xbox 360, the surprising uptake on Nintendo's innovative new Wii, and the disappointment of Sony's PS3, the advent of in-game advertising models, mobile and online game play, the beneficial effects of software piracy and the critics ever-watchful of more violent or sexually explicit titles, I thought this was a nice summary of the video game market and the challenges that lie ahead. Here's the excerpt:(read more)

Polarizing Worldviews: AppleTV/YouTube Aligns Apple/Google v Copyright-Holders, Viacom, NBC, News Corp, Microsoft, Yahoo! & AOL

<em>Arik Johnson</em>

Worldviews matter a lot - maybe more than anything else - when it comes to competitive strategy. This was highlighted last week as Viacom launched a copyright infringement lawsuit against YouTube and Google claiming $1 billion in damages from the 150,000 clips of their content (in particular, the vast library of MTV programming) that has been collectively viewed more than 1.5 billion times.

Viacom claims that, although YouTube does remove such material if asked, the Google-owned company deliberately puts the burden on the copyright holder, and makes it unreasonably difficult for copyrighted works to be removed. This has led to the fantastic gains in traffic, trending momentum that amounted to a valuation in Google's acquisition of YouTube of $1.65 billion when the companies merged a few months ago despite YouTube's "immaterial" contribution to Google's revenue mix.(read more)

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